Once upon a time someone gave Jes Goodwin the task of designing a range of Ogres. It wasn't the first set of Ogres the GW ever made. There were some left overs from the Runequest and Fiend Factory ranges and there was Golfag's ogre regiment as well but still, Jes was asked to do some. 16 classic models later (plus a another 5 in the redesigned Golfag's) and you have the most iconic image of the Warhammer Ogre ever created. Never mind the current fat plastics. The only thing that ever came close since were the Marauder Landsneckt Ogre's but the Jes ones probably still have the edge. So now, as we gasp at the stupid prices that BIN muppets ask for the classics on fleabay, we must ask ourselves a very important question.
What the fuck is an Ogre?
As with all creatures of a fantasy bent they come from somewhere.
Whilst chatting on line with some of my Septic chums (as well as others around the globe with less amusing national nicknames) the topic of how awesome 2000AD was came up. Being a brit and having lived with the worlds greatest comic always lurking in the background (even if you abandoned it for a while like you did with all things Warhammer - Stupid teenagers......and 20 somethings.....etc), it's easy to assume that it's all powerful brilliance has pervaded ever corner of the world and that all personages of a particularly nerd bent should know all about it.
Turns out that's not that case.
Sure, Judge Dredd is pretty famous. After all he's had two films made about him but that is about all the general public know of 2000AD's output and the average non brit 40K player doesn't know much more (to be fair many outside a certain age don't know bugger all either).
A long, long time ago in a bedroom far, far away I pored over every edition of White Dwarf I got my hands on like it was the latest holy revelations from a distant galaxy. In no 104 there was a load of Realm of Chaos goodies including this fantastic article about converting you Chaos figures to reflect the mutations that the gods have seen to fit to bestow on their followers.
This was our big sunday RT game. It had started off as me and Mr Papfakis having a small game but it quickly developed into nearly a dozen guys and their toys. I'm not going to go into depth as both Mr Papafakis and AirborneGrove have both done a good job of writing up the game so you can wander over to them to read the words. All i'm going to do is leave you with some pictures so that yo can see the actions from my side of the table. Have fun.
The mysterious powers of Law and Chaos stretched their tendrils through the planes of existence and summoned 8 of the many faces of the Eternal Champion to attend to a matter of the gravest importance.
Along with them came 8 of the lives of the eternal companion, ready to aid the champions in their tasks.
As you may already know if you tead Axiom's blog, rather than dive straight into BOYL, it has become almost traditional for the boys to meet up at Warhammer world on the Friday and indulging in some old school gaming under the very nose of the newly fluffy and not corporate at all, Gw.
I've been giving the impression that I've painted fuck all recently as I'm busy posting stuff full of lots of words but, in reality, I had amassed a back log of finished stuff and before I move house (this very weekend, yes the one before BOYL!) I thought I dump a whole of painted stuff on you so that you can ogle the coloured stuff!
First up is a big load of Barbarians that are due to be used in the Eternal Champion Game at BOYL. They have only just been finished tonight so here they are in all their glory.
A long time ago the art of the Battle Report was new and unknown quantity. Nowadays, love them or hate them, they are a key part of content of the reborn White Dwarf and they have gone through many a change over the years, diagrams have come and gone, detailed images of the battle have become a key feature and the learing faces of the more photogenic gamers have even occasionally been seen.
This key form of article can be traced back to a series of three reports that covered games that were part of a competition that took place at Gamed Day 89. The first report featured Skaven vs High Elves. The second (which has been discussed on the Oldhammer Facebook recently, as well as on various Blogs, and was what sent me scurrying for the internet) featured Wood Elves vs Orcs. The third is a bad guy smack down which is presented to you below thanks to SCRIBD (thanks to MButoe for uploading it).
The great thing about this articles is the Gary Chalk illustrations. Can you imagine having Gary illustrate your battle reports? What a legend! And well done to Peter Morrison for writing a cracking little report that covers all the fun of a legendary 3rd Edition game. I'll now stop blethering and let you read it. Enjoy.
We've established by now that Shadow Wars Armageddon is essentially just Necromunda dressed up in a new suit, given a fashionable new haircut and a shave and sent off to play in the big brash world of skirmish wargaming. And as I mentioned in a previous post, it's almost exactly what a whole bunch of us have been doing with Necromunda all along. Necromunda is the 2nd choice ruleset for old school, make it up as you go along, gaming. Part of the reason for this is that the rules are flexible enough to allow you to mess around with them easily enough and get the kind of game you want. The other reason for it is that GW gave us all the help we needed in order to squeeze everything we wanted into the games by giving us an awesome expansion and equally awesome 'sister' game and then added an even awesomer expansion to that. I'm talking.....
One of the great things about the Warhammer Siege book is that it has a load of scenarios buried in there. Little stories about why there would be a siege happening in the 40K universe and they mix up various different fantasy and sci-fi tropes in order to come up with some convincing tales. As an addendum to the scenarios in the Rogue Trader rule book they are a welcome bit of fun.
The above is my favourite but I think it's got more scope than just a siege game.
I posted these up on the Oldhammer Facebook group earlier so I thought I might as well share them here. This is the result of having to cover someone else's lesson and a need to entertain myself. The pages are fairly self explanatory. I'll apologise in advance for spelling, grammar and poor handwriting but I just pumped it out in an hour and I have very little desire to redraft in this heat!
Have fun and let me know if you decide to play it (obviously you change any of the forces to nay figures you wish, goes with out saying).
There are no stats so you can use what ever version of WH you fancy (or any other fantasy battle game for that matter) I'm sure you'll be able to figure out how to categorise the different levels of heroes. You're clever people.